Yes, Quantum Terra the sim owner is none other than The Darling Brody – QHUD creator. I often get asked, why rent when I own so much?
Simple. This is where I can do anything. The only restriction is the TOS. I currently have a really low prim building I made. It has cryo chambers in it, so I am free to script in a low lag environment.
Of course, everyone is welcome. Just don’t expect a response. If I am here I am probably working on something!
http://slurl.com/secondlife/Quantum%20Terra/65/101/102
Take a look at these pictures. And tell me beauty requires a high prim build.
Beware of the Quantini’s at the core, they swarm looking for a weakness. They are completely random and often will change colour. I have been studying their behavior, they seem to change colour with mood. The worst ones are the red ones that move in a slow and calculated manner. Whatever you do, do not feed them – XD.
(best viewed with max particle count)
Ok, as promised I would update you when I finished playing.
The performance testing on communications and in world data handling went well. Although I think my HUD had a fault, in a few meaningless hours, I died 9 times (I have removed the 24hour action ban for testing). I had successfully managed a kill (on an AFK player – Grrrrr).
So, did weapons use work in no build? Yes, but there was a little script issue, which means every shot hits perfectly. I will have to add a random factor, maybe that allows for skill ups over time. I will have this and a few other factors integrated for the next release. I am hoping the next is the final pre-release.
I would ask, please don’t kill me so much, I do get the impression there is a secret competition for the person with the most amount of creator kills. XD.
The logging on the server side is running perfectly, and those who have access are impressed with the updates and accuracy of data. However, I am building in a scalability option. This will make it more simple in the future to cope with increased traffic.
Of course, none of this matters to you guys. So far the comments are good, even the reseller scripts seem to be working. These will have more testing before I can pass them off as finished products.
Work has started on the mage type weapons and the future ones too.
Also votes on wether the mafia/mob group should be divided into more classes (mafia, yardie, ghetto, chav, ruskie etc?) maybe we should have a minimum member for class type situation. Please no more requests to test mafia themes, I have plenty in these roles. Contact me for prefered testers roles.
Finally, the new animation ideas rock, I will put it to the ‘animator’ (haha he will love that) to make sure they can be done.
PS. Thanks to you guys for your testing and ideas. The project is really flying because of you all. And remember, votes on Alphas will be soon, so try to make friends, not enemies!
As if – XD
So you know how it goes, you are moving a few prims around in your 1/4 sim shop. Then a big case of lag, when it recovers half the .DISTURBED. shop has gone – XD.
Welcome to Second Life.
Anyways, with my old eyes, I needed to do something because the dark style was making things difficult to see. Plus, all the Rebel vendors was broke and needed replacing (thanks to a completely unrelated Linden issue). I have spent most of the day butchering a building I bought over a year ago. Finally I have it somewhere near how I like it.
Now, I have to go about putting all the content back in, so don’t panic.
But before I do, I will spend a few hours in testing the Role Play system. I use an alt for this, because I am a founder and immune to damage
Todays test: Weapons fire in a no rez zone. This has to be tested because I want the entire system to function in as many places as possible! And if I get killed as bad as last time, I will add a cheat to the system – XD. I will report back with the results!





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