What is SL4 Portal?

SL4 Portal is my personal blog. I am Tux Winkler, an avatar in Second Life. I am for the most part a friendly and helpful person. I use this blog to sound off about anything really.

Feel free to comment, I have set this to open. So no need to register! At the moment the majority of visitors comment via email, try clicking the blog title and leaving a comment - its easy peasy!
Our sim: DISTURBED

Nov 022009

Yes, Quantum Terra the sim owner is none other than The Darling Brody – QHUD creator.  I often get asked, why rent when I own so much?

Simple.  This is where I can do anything.  The only restriction is the TOS.  I currently have a really low prim building I made.  It has cryo chambers in it, so I am free to script in a low lag environment.

Of course, everyone is welcome.  Just don’t expect a response.  If I am here I am probably working on something!

http://slurl.com/secondlife/Quantum%20Terra/65/101/102

Take a look at these pictures.  And tell me beauty requires a high prim build.

Beware of the Quantini’s at the core, they swarm looking for a weakness.  They are completely random and often will change colour.  I have been studying their behavior, they seem to change colour with mood.  The worst ones are the red ones that move in a slow and calculated manner.  Whatever you do, do not feed them – XD.

(best viewed with max particle count)

Nov 022009

Ok, as promised I would update you when I finished playing.

The performance testing on communications and in world data handling went well.  Although I think my HUD had a fault, in a few meaningless hours, I died 9 times (I have removed the 24hour action ban for testing).  I had successfully managed a kill (on an AFK player – Grrrrr).

So, did weapons use work in no build?  Yes, but there was a little script issue, which means every shot hits perfectly.  I will have to add a random factor, maybe that allows for skill ups over time.  I will have this and a few other factors integrated for the next release.  I am hoping the next is the final pre-release.

I would ask, please don’t kill me so much, I do get the impression there is a secret competition for the person with the most amount of creator kills.  XD.

The logging on the server side is running perfectly, and those who have access are impressed with the updates and accuracy of data.  However, I am building in a scalability option.  This will make it more simple in the future to cope with increased traffic.

Of course, none of this matters to you guys.  So far the comments are good, even the reseller scripts seem to be working.  These will have more testing before I can pass them off as finished products.

Work has started on the mage type weapons and the future ones too.

Also votes on wether the mafia/mob group should be divided into more classes (mafia, yardie, ghetto, chav, ruskie etc?) maybe we should have a minimum member for class type situation.  Please no more requests to test mafia themes, I have plenty in these roles.  Contact me for prefered testers roles.

Finally, the new animation ideas rock, I will put it to the ‘animator’ (haha he will love that)  to make sure they can be done.

PS.  Thanks to you guys for your testing and ideas.  The project is really flying because of you all.  And remember, votes on Alphas will be soon, so try to make friends, not enemies!

As if – XD

Nov 022009

So you know how it goes, you are moving a few prims around in your 1/4 sim shop.  Then a  big case of lag, when it recovers half the .DISTURBED. shop has gone – XD.

Welcome to Second Life.

Anyways, with my old eyes, I needed to do something because the dark style was making things difficult to see.  Plus, all the Rebel vendors was broke and needed replacing (thanks to a completely unrelated Linden issue).  I have spent most of the day butchering a building I bought over a year ago.  Finally I have it somewhere near how I like it.

Now, I have to go about putting all the content back in, so don’t panic.

But before I do, I will spend a few hours in testing the Role Play system.  I use an alt for this, because I am a founder and immune to damage ;-)

Todays test: Weapons fire in a no rez zone.  This has to be tested because I want the entire system to function in as many places as possible!  And if I get killed as bad as last time, I  will add a cheat to the system – XD.  I will report back with the results!

RSS Second Life Grid Status

  • Asset Server Error Messages 18/03/2010
    [UPDATE 11:43am PDT] We continue to work on the asset server issues. [UPDATE 9:42am PDT] Work on the asset server issue is still in progress. [8:42am PDT] We are aware of a problem affecting some residents when rezzing or deleting items and getting asset server error messages. We also suggest temporarily refraining from inworld purchases until we [...] […]
  • [RESOLVED] Inworld Logins Slow 17/03/2010
    [RESOLVED 3:31pm PDT] Log ins have returned to normal. [3:02pm PDT] We are aware that some residents may be experiencing log in issues. We currently are looking into the problem and Log ins may continue to be slow as we work toward a solution. We will post further updates as we have them. […]
  • [RESOLVED] Land Store Maintenance 17/03/2010
    [RESOLVED 10:08 a.m. Pacific]  The Land Store is back in service. ***** The Land Store will be undergoing maintenance today, Wednesday 17th March 2010, from 9.30am until 10.30am Pacific.  No land purchases will be possible during this time. Should the timing or duration of the maintenance change we will update you here. […]
  • [RESOLVED Mar. 16 2010] In-World Voice Chat 16/03/2010
    [RESOLVED March 16th 2010 10:56am] All residents should now be able to use voice chat as normal. [POSTED March 16th 2010 9:51am] Some residents in-world may be experiencing issues that are not allowing them to voice chat with other residents.  We are aware of the issue and are working to get it resolved.  Please watch here [...] […]
  • [Resolved] Ticket/Live Chat Issues 16/03/2010
    [Resolved 11:40pm PDT, 15 Mar 2010] Tickets and Live Chats are back online. [Posted 11:20pm PDT, 15 Mar 2010] We are currently experiencing issues with the Live Chat and tickets. Until we resolve this issue, residents will not be able to create tickets or speak to a live chat agent. For abuse issues, please continue to [...] […]

RSS NexisONLINE

  • NeilLife Blog has been Nuked
    Looks like Google finally got off their collective asses and nuked Neil’s blog after he posted some Bloodlines code. (Reported here.) […]
  • Not-So Breaking Nuze: Stolen Shit is #1 in Popularity at XStreetSL
    It appears that Linden Lab’s sheer incompetence has come to (another) head. Some throwaway alt named Kristina Catronis is selling 230 Top-quality stolen dances, and now can also brag that she’s the top selling in SL, as “her” product has reached the #1 sales rank in XStreet.  Several sellers have claimed to have filed DMCAs several [...] […]
  • Modular Lua
    I’m making some big changes behind the scenes in Lua. First of all, Lua modules (which bind Luna to Lua) are being broken up from one (SL) to many (Base, GL, Region are what have been completed so far).  This will aloow for faster development, as devs can work on their own modules without interfering with [...] […]
  • Call to Developers
    Luna is in need of dire attention. Our build environment is clunky We need a new UI that will work in a multithreaded environment We need to fix the Lua event queue Both Luna plugins and Lua modules (LuaBitOp/LuaSocket/LuaExpat) need maintainers and integration with CMake We need to add and restructure Lua bindings with SL’s infrastructure Web apps are a bit […]
  • Luna website (mostly) online
    http://luna.nexisonline.net/ Still working on the tag registration server so that client tags can be added/disabled automatically. The new theme is…. okay, still working on replacing logos and stuff. […]
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