What is SL4 Portal?

SL4 Portal is my personal blog. I am Tux Winkler, an avatar in Second Life. I am for the most part a friendly and helpful person. I use this blog to sound off about anything really.

Feel free to comment, I have set this to open. So no need to register! At the moment the majority of visitors comment via email, try clicking the blog title and leaving a comment - its easy peasy!
Our sim: DISTURBED

Nov 262009

So this is how Linden Labs prefers things.  Once more I have recieved a not so polite notice from a Linden (who I will not name because I was told off for naming Lotte on this very blog!).  This is really crazy, once more an object I have scripted has hit a bug in the Second Life servers.  Yes, it is their bug.  Not my script!

Is it my fault if the servers do not function as they should?  No!

So why do I recieve threats of bans because of this?  Who knows, I have even offered to help fix the servers.  Which seemed to hit a raw nerve.  Now, I am threatened with a ban because a perfect script has found a bug which can teleport people home without land permissions!

You would have thought Linden Labs would be more receptive to help!

And all this gets me threatened with a ban (which would be permenant because I have no more chances, I am told).

Yet the stoopid emo griefers who persistently break TOS, are allowed to continue.

In truth I am so pissed off that I have spent many years creating content for Second Life, whilst trying to stay on the right side of the TOS.  I have recieved a few bans in this time for gray areas.  But it would seem the Lindens value worthless griefers over someone who has helped shape SL!

Add this to the fact they now are going to start charging people for listing free items on Xstreet.  With thier eyes only seeing L$ signs, they fail to remember just who helped them to get there!  Do they really think it was them who made SL such a success?  Or even the endless n00b accounts that sign up each day (I would guess as many as 90% are alt accounts)?  Of course not.  Second Life is appealing because content creators make things people want to see.  If the Lindens wanted a game more suited to the childish warfare of the griefers they should have made a competitor to World of Warcraft (which the griefers are probably from, being failed gamers).

Is Second Life worth it?  I am afraid I now reserve judgement.

(I own approx. 12 sims worth of mainland – 12 x 195$/m = 2340$/m revenue for LL plus the premium accounts I pay)
I have decided to sell all my land.  I will evict all tenants and sell my land really cheap.  I will no longer pay Linden Labs for services they fail to give!

If I hadn’t put so much into GRPS I would probably withdraw from SL entirely.

RSS Second Life Grid Status

  • Issue Tracker and Wiki Maintenance Saturday March 20th 19/03/2010
    [POSTED March 19th 2010 9:00am PST] Our issue tracker (jira.secondlife.com) and public Wiki will both be down for maintenance on Saturday, March 20th, from 1:00am PST until 3:00am PST.  During this time, we do ask that residents refrain from posting any new issues, nor edit any wiki pages, as the system may be restarted and they will [...] […]
  • [RESOLVED] Logins currently unavailable 19/03/2010
    [RESOLVED March 18th 5:50pm] Login problems have now returned to normal. [UPDATE March 18th 5:10pm] There are still some residual problems with logins, we are investigating the issue and are working to resolve it. Please watch here for any new updates. [POSTED March 18th 3:45pm]  Some residents may be experiencing issues attempting to login.  We are aware of […]
  • Support Portal Down Saturday, March 20, 2010 from 10:00pm to 10:30pm PDT 18/03/2010
    [POSTED  2:30pm PDT] Our Support Portal will be down for scheduled maintenance on Saturday, March 20, 2010 from 10:00pm to 10:30pm PDT. Support tickets and Live Chat will be unavailable during this time. Telephone support will not be affected. […]
  • [Resolved] Asset Server Error Messages 18/03/2010
    [Resolved 2:20pm PDT] We have resolved the issues with the asset server. Residents should feel free to resume in-world purchases. [UPDATE  1:30pm PDT] We continue to work on the asset server issues. [UPDATE 11:43am PDT] We continue to work on the asset server issues. [UPDATE 9:42am PDT] Work on the asset server issue is still in progress. [8:42am PDT] [...] […]
  • [RESOLVED] Inworld Logins Slow 17/03/2010
    [RESOLVED 3:31pm PDT] Log ins have returned to normal. [3:02pm PDT] We are aware that some residents may be experiencing log in issues. We currently are looking into the problem and Log ins may continue to be slow as we work toward a solution. We will post further updates as we have them. […]

RSS NexisONLINE

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  • Modular Lua
    I’m making some big changes behind the scenes in Lua. First of all, Lua modules (which bind Luna to Lua) are being broken up from one (SL) to many (Base, GL, Region are what have been completed so far).  This will aloow for faster development, as devs can work on their own modules without interfering with [...] […]
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    Luna is in need of dire attention. Our build environment is clunky We need a new UI that will work in a multithreaded environment We need to fix the Lua event queue Both Luna plugins and Lua modules (LuaBitOp/LuaSocket/LuaExpat) need maintainers and integration with CMake We need to add and restructure Lua bindings with SL’s infrastructure Web apps are a bit […]
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    http://luna.nexisonline.net/ Still working on the tag registration server so that client tags can be added/disabled automatically. The new theme is…. okay, still working on replacing logos and stuff. […]
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