Ok, as promised I would update you when I finished playing.
The performance testing on communications and in world data handling went well. Although I think my HUD had a fault, in a few meaningless hours, I died 9 times (I have removed the 24hour action ban for testing). I had successfully managed a kill (on an AFK player – Grrrrr).
So, did weapons use work in no build? Yes, but there was a little script issue, which means every shot hits perfectly. I will have to add a random factor, maybe that allows for skill ups over time. I will have this and a few other factors integrated for the next release. I am hoping the next is the final pre-release.
I would ask, please don’t kill me so much, I do get the impression there is a secret competition for the person with the most amount of creator kills. XD.
The logging on the server side is running perfectly, and those who have access are impressed with the updates and accuracy of data. However, I am building in a scalability option. This will make it more simple in the future to cope with increased traffic.
Of course, none of this matters to you guys. So far the comments are good, even the reseller scripts seem to be working. These will have more testing before I can pass them off as finished products.
Work has started on the mage type weapons and the future ones too.
Also votes on wether the mafia/mob group should be divided into more classes (mafia, yardie, ghetto, chav, ruskie etc?) maybe we should have a minimum member for class type situation. Please no more requests to test mafia themes, I have plenty in these roles. Contact me for prefered testers roles.
Finally, the new animation ideas rock, I will put it to the ‘animator’ (haha he will love that) to make sure they can be done.
PS. Thanks to you guys for your testing and ideas. The project is really flying because of you all. And remember, votes on Alphas will be soon, so try to make friends, not enemies!
As if – XD





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