What is SL4 Portal?

SL4 Portal is my personal blog. I am Tux Winkler, an avatar in Second Life. I am for the most part a friendly and helpful person. I use this blog to sound off about anything really.

Feel free to comment, I have set this to open. So no need to register! At the moment the majority of visitors comment via email, try clicking the blog title and leaving a comment - its easy peasy!
Our sim: DISTURBED

Nov 022009

Ok, as promised I would update you when I finished playing.

The performance testing on communications and in world data handling went well.  Although I think my HUD had a fault, in a few meaningless hours, I died 9 times (I have removed the 24hour action ban for testing).  I had successfully managed a kill (on an AFK player – Grrrrr).

So, did weapons use work in no build?  Yes, but there was a little script issue, which means every shot hits perfectly.  I will have to add a random factor, maybe that allows for skill ups over time.  I will have this and a few other factors integrated for the next release.  I am hoping the next is the final pre-release.

I would ask, please don’t kill me so much, I do get the impression there is a secret competition for the person with the most amount of creator kills.  XD.

The logging on the server side is running perfectly, and those who have access are impressed with the updates and accuracy of data.  However, I am building in a scalability option.  This will make it more simple in the future to cope with increased traffic.

Of course, none of this matters to you guys.  So far the comments are good, even the reseller scripts seem to be working.  These will have more testing before I can pass them off as finished products.

Work has started on the mage type weapons and the future ones too.

Also votes on wether the mafia/mob group should be divided into more classes (mafia, yardie, ghetto, chav, ruskie etc?) maybe we should have a minimum member for class type situation.  Please no more requests to test mafia themes, I have plenty in these roles.  Contact me for prefered testers roles.

Finally, the new animation ideas rock, I will put it to the ‘animator’ (haha he will love that)  to make sure they can be done.

PS.  Thanks to you guys for your testing and ideas.  The project is really flying because of you all.  And remember, votes on Alphas will be soon, so try to make friends, not enemies!

As if – XD

RSS Second Life Grid Status

  • [RESOLVED] Support Portal Down Saturday, March 20, 2010 from 10:00pm to 10:30pm PDT 21/03/2010
    [RESOLVED, 20 March 2010, 10:30pm PDT] Scheduled maintenance has run and Support Portal is open again. Thank you for your patience in this matter [Updated, 20 Mar 2010, 7:25am PDT] The scheduled maintenance for our Support Portal is still on track for this evening. [POSTED 18 Mar 2010, 2:30pm PDT] Our Support Portal will be down for scheduled [...] […]
  • [Resolved] L$ Purchase issues 20/03/2010
    [Resolved 20 Mar 2010, 7:40am PDT] The issues with purchasing L$ have been resolved. If you are still experiencing issues, please contact support so we can help. [Posted 19 Mar 2010, 11:00PM PDT] Some residents maybe experiencing issues with attempting to purchase L$. The issues are being investigated and will update this blog with further details. […]
  • Issue Tracker and Wiki Maintenance Saturday March 20th 19/03/2010
    [POSTED March 19th 2010 9:00am PST] Our issue tracker (jira.secondlife.com) and public Wiki will both be down for maintenance on Saturday, March 20th, from 1:00am PST until 3:00am PST. During this time, we do ask that residents refrain from posting any new issues, nor edit any wiki pages, as the system may be restarted [...] […]
  • [RESOLVED] Logins currently unavailable 19/03/2010
    [RESOLVED March 18th 5:50pm] Login problems have now returned to normal. [UPDATE March 18th 5:10pm] There are still some residual problems with logins, we are investigating the issue and are working to resolve it. Please watch here for any new updates. [POSTED March 18th 3:45pm]  Some residents may be experiencing issues attempting to login.  We are aware of […]
  • [Resolved] Asset Server Error Messages 18/03/2010
    [Resolved 2:20pm PDT] We have resolved the issues with the asset server. Residents should feel free to resume in-world purchases. [UPDATE  1:30pm PDT] We continue to work on the asset server issues. [UPDATE 11:43am PDT] We continue to work on the asset server issues. [UPDATE 9:42am PDT] Work on the asset server issue is still in progress. [8:42am PDT] [...] […]

RSS NexisONLINE

  • NeilLife Blog has been Nuked
    Looks like Google finally got off their collective asses and nuked Neil’s blog after he posted some Bloodlines code. (Reported here.) […]
  • Not-So Breaking Nuze: Stolen Shit is #1 in Popularity at XStreetSL
    It appears that Linden Lab’s sheer incompetence has come to (another) head. Some throwaway alt named Kristina Catronis is selling 230 Top-quality stolen dances, and now can also brag that she’s the top selling in SL, as “her” product has reached the #1 sales rank in XStreet.  Several sellers have claimed to have filed DMCAs several [...] […]
  • Modular Lua
    I’m making some big changes behind the scenes in Lua. First of all, Lua modules (which bind Luna to Lua) are being broken up from one (SL) to many (Base, GL, Region are what have been completed so far).  This will aloow for faster development, as devs can work on their own modules without interfering with [...] […]
  • Call to Developers
    Luna is in need of dire attention. Our build environment is clunky We need a new UI that will work in a multithreaded environment We need to fix the Lua event queue Both Luna plugins and Lua modules (LuaBitOp/LuaSocket/LuaExpat) need maintainers and integration with CMake We need to add and restructure Lua bindings with SL’s infrastructure Web apps are a bit […]
  • Luna website (mostly) online
    http://luna.nexisonline.net/ Still working on the tag registration server so that client tags can be added/disabled automatically. The new theme is…. okay, still working on replacing logos and stuff. […]
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