What is SL4 Portal?

SL4 Portal is my personal blog. I am Tux Winkler, an avatar in Second Life. I am for the most part a friendly and helpful person. I use this blog to sound off about anything really.

Feel free to comment, I have set this to open. So no need to register! At the moment the majority of visitors comment via email, try clicking the blog title and leaving a comment - its easy peasy!
Our sim: DISTURBED

Nov 112009

Check out this youtube video I put up:

YouTube Preview Image

I created this as a test, four GRPS role play huds automated into simulating attacks.

Not visually stunning I know, each coloured orb indicates an attack.  But in the background the magic is working.  Every attack and stat change is calculate and send to the web server.  I guesstimate this is a simulated role play accelerated by 400% (I base this on the data from the beta testers).

The coloured orb is for effect only.  So why have I done this?  Because, I needed to test warefare on an empty sim due to a random bug which has frozen and/or crashed sims.  I accelerate the role play on a completely empty sim to see if I can recreate!  So far I haven’t been able to – XD

What am I doing?  Well, I like to dance and while I recorded the simulated RP I figured it would be pretty boring if I just stood there, so I dance.  I think very will. XD.  But if you think yourself better visit the DISTURBED sim and record yourself dancing.  If I think your good I will pay you 500L$ – XD.

Visit http://www.disturbed.me.uk for more information!

Please excuse the resolution, I will fix for future videos.  For people who do not follow my blog (http://www.sl4.me) I have suffered an epic hard disk failure on my laptop, loosing many things.  Including my video templates!

Nov 022009

Ok, as promised I would update you when I finished playing.

The performance testing on communications and in world data handling went well.  Although I think my HUD had a fault, in a few meaningless hours, I died 9 times (I have removed the 24hour action ban for testing).  I had successfully managed a kill (on an AFK player – Grrrrr).

So, did weapons use work in no build?  Yes, but there was a little script issue, which means every shot hits perfectly.  I will have to add a random factor, maybe that allows for skill ups over time.  I will have this and a few other factors integrated for the next release.  I am hoping the next is the final pre-release.

I would ask, please don’t kill me so much, I do get the impression there is a secret competition for the person with the most amount of creator kills.  XD.

The logging on the server side is running perfectly, and those who have access are impressed with the updates and accuracy of data.  However, I am building in a scalability option.  This will make it more simple in the future to cope with increased traffic.

Of course, none of this matters to you guys.  So far the comments are good, even the reseller scripts seem to be working.  These will have more testing before I can pass them off as finished products.

Work has started on the mage type weapons and the future ones too.

Also votes on wether the mafia/mob group should be divided into more classes (mafia, yardie, ghetto, chav, ruskie etc?) maybe we should have a minimum member for class type situation.  Please no more requests to test mafia themes, I have plenty in these roles.  Contact me for prefered testers roles.

Finally, the new animation ideas rock, I will put it to the ‘animator’ (haha he will love that)  to make sure they can be done.

PS.  Thanks to you guys for your testing and ideas.  The project is really flying because of you all.  And remember, votes on Alphas will be soon, so try to make friends, not enemies!

As if – XD

RSS Second Life Grid Status

  • [RESOLVED] Server Maintenance March 9th & 11th 11/03/2010
    [RESOLVED 9:30am PST March 11, 2010]  The remaining maintenance has been concluded this morning. [UPDATE 9:30am PST March 9, 2010] - Todays maintenance work has concluded. The balance of the work will be completed on Thursday March 11, 2010 beginning at 8:00am PST. [POSTED 5 March 2010]  We will be performing some required maintenance on March 9th [...] […]
  • [COMPLETE] Voice maintenance scheduled March 11th1 11/03/2010
    [11 Mar 2019 4:25AM] Scheduled voice maintenance is complete!  You may need to relog if any issues with voice don’t clear up after a couple minutes. [11 Mar 2019 4:10AM] Voice maintenance is now in progress. [10 Mar 2010, 6:02pm PST] The maintenance scheduled for 11 Mar starting at 3am and ending around 4am is still on [...] […]
  • Resolved - Logins and Inworld Services down for Maintenance March 10 5:00 AM PST 09/03/2010
    [Resolved - 5.46am PST] Logins have been enabled and maintenance has been completed. If you are still unable to log in please contact support. [POSTED 9:35am PST] Wednesday, March 10, 2010 at 5:00 a.m. Pacific, we’ll be closing logins and disabling major inworld services for one hour of upgrade work on our databases. Residents who are in [...] […]
  • [RESOLVED] Support Portal Currently Offline 09/03/2010
    [8 March 2010, 7:00PM PST] Support Portal is now online. [8 March 2010, 6:30PM PST] We are currently experiencing issues with the Support Portal. Until we restore access to the Support Portal, residents will not be able to create tickets or speak to a live chat agent. For abuse issues, please continue to use our abuse [...] […]
  • [RESOLVED] Blog and Forums Offline 07/03/2010
    [RESOLVED 4:41 pm PST] Public blogs and forums are back up and running normally. [12:20 pm Pacific]  Our public blogs and forums have been taken down for a bit of unscheduled maintenance. We’re checking with our service provider to obtain an ETA on their return to service. […]

RSS NexisONLINE

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    Looks like Google finally got off their collective asses and nuked Neil’s blog after he posted some Bloodlines code. (Reported here.) […]
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    It appears that Linden Lab’s sheer incompetence has come to (another) head. Some throwaway alt named Kristina Catronis is selling 230 Top-quality stolen dances, and now can also brag that she’s the top selling in SL, as “her” product has reached the #1 sales rank in XStreet.  Several sellers have claimed to have filed DMCAs several [...] […]
  • Modular Lua
    I’m making some big changes behind the scenes in Lua. First of all, Lua modules (which bind Luna to Lua) are being broken up from one (SL) to many (Base, GL, Region are what have been completed so far).  This will aloow for faster development, as devs can work on their own modules without interfering with [...] […]
  • Call to Developers
    Luna is in need of dire attention. Our build environment is clunky We need a new UI that will work in a multithreaded environment We need to fix the Lua event queue Both Luna plugins and Lua modules (LuaBitOp/LuaSocket/LuaExpat) need maintainers and integration with CMake We need to add and restructure Lua bindings with SL’s infrastructure Web apps are a bit […]
  • Luna website (mostly) online
    http://luna.nexisonline.net/ Still working on the tag registration server so that client tags can be added/disabled automatically. The new theme is…. okay, still working on replacing logos and stuff. […]
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