Check out this youtube video I put up:
I created this as a test, four GRPS role play huds automated into simulating attacks.
Not visually stunning I know, each coloured orb indicates an attack. But in the background the magic is working. Every attack and stat change is calculate and send to the web server. I guesstimate this is a simulated role play accelerated by 400% (I base this on the data from the beta testers).
The coloured orb is for effect only. So why have I done this? Because, I needed to test warefare on an empty sim due to a random bug which has frozen and/or crashed sims. I accelerate the role play on a completely empty sim to see if I can recreate! So far I haven’t been able to – XD
What am I doing? Well, I like to dance and while I recorded the simulated RP I figured it would be pretty boring if I just stood there, so I dance. I think very will. XD. But if you think yourself better visit the DISTURBED sim and record yourself dancing. If I think your good I will pay you 500L$ – XD.
Visit http://www.disturbed.me.uk for more information!
Please excuse the resolution, I will fix for future videos. For people who do not follow my blog (http://www.sl4.me) I have suffered an epic hard disk failure on my laptop, loosing many things. Including my video templates!
Ok, as promised I would update you when I finished playing.
The performance testing on communications and in world data handling went well. Although I think my HUD had a fault, in a few meaningless hours, I died 9 times (I have removed the 24hour action ban for testing). I had successfully managed a kill (on an AFK player – Grrrrr).
So, did weapons use work in no build? Yes, but there was a little script issue, which means every shot hits perfectly. I will have to add a random factor, maybe that allows for skill ups over time. I will have this and a few other factors integrated for the next release. I am hoping the next is the final pre-release.
I would ask, please don’t kill me so much, I do get the impression there is a secret competition for the person with the most amount of creator kills. XD.
The logging on the server side is running perfectly, and those who have access are impressed with the updates and accuracy of data. However, I am building in a scalability option. This will make it more simple in the future to cope with increased traffic.
Of course, none of this matters to you guys. So far the comments are good, even the reseller scripts seem to be working. These will have more testing before I can pass them off as finished products.
Work has started on the mage type weapons and the future ones too.
Also votes on wether the mafia/mob group should be divided into more classes (mafia, yardie, ghetto, chav, ruskie etc?) maybe we should have a minimum member for class type situation. Please no more requests to test mafia themes, I have plenty in these roles. Contact me for prefered testers roles.
Finally, the new animation ideas rock, I will put it to the ‘animator’ (haha he will love that) to make sure they can be done.
PS. Thanks to you guys for your testing and ideas. The project is really flying because of you all. And remember, votes on Alphas will be soon, so try to make friends, not enemies!
As if – XD






Recent Comments